10/15/2026
π 10/11/2026 π
HALLOWEEN HORROR: THE MONSTERS TURN ON THEMSELVES
20 Players. One Battlefield. No One Can Trust Their Own Monsters.
The darkness had already swallowed the battlefield once before, but tonight, something far more sinister was waiting.
Twenty competitors entered the Halloween Horror tournament, each bringing their own brand of terror. Some were ancient evils. Others were creatures born from nightmares. And a few were monsters who looked perfectly human until the blood began to spill.
But this time, the battlefield had a new trick prepared.
There would be no warning. No escape from what was coming. And no guarantee that the greatest threat would come from an opponent.
The battlefield would learn their fears. Then it would bring those fears to life.
At first, the changes were subtle. Shadows moved when nobody was watching. Familiar voices whispered from the darkness. Faces appeared where they shouldn't have been, and memories long buried clawed their way back to the surface.
Then the screaming began.
The monsters had spent their lives hunting, tormenting, and destroying others. They had built their reputations on fear, believing themselves immune to the very terror they inflicted.
Now, the battlefield was turning that power against them.
Alliances began to crumble. Old rivalries reignited. Suspicion spread faster than the darkness, and even the most calculating killers found themselves questioning what was real.
The rules of survival had changed.
The Monsters Turn on Themselves.
And with twenty players trapped inside a nightmare designed specifically for them, the question was no longer who could create the most fear.
It was who could survive their own.
π THE FINAL FOUR: NIGHTMARES UNLEASHED
π₯ 1st Place β The Creeper
Jeepers Creepers | Brian
Every 23 years, The Creeper awakens to feast upon humanity for 23 hours. An ancient, winged predator, he possesses a supernatural third nostril that allows him to detect the fear and scent of his prey. With his flight, immense strength, and extraordinary durability, he makes every moment of his brief hunting season count.
But The Creeper doesn't simply kill. He harvests.
The body parts he consumes help regenerate his injuries, while the remains of his victims can become tools, weapons, and grotesque additions to his arsenal.
For a creature that has spent centuries hunting others, the ultimate nightmare would be becoming the hunted.
When the battlefield begins filling with the scent of something unfamiliar, The Creeper's instincts take over. Something is out there, something he cannot easily track, something that seems to know exactly where he is.
For the first time, the predator begins to wonder whether he has finally encountered a hunter greater than himself.
And if his own instincts turn against him, even The Creeper may discover that the most dangerous beast in the darkness isn't always the one with the sharpest claws.
π₯ 2nd Place β Imhotep
The Mummy I & II | Scott Kennedy
Once a high-ranking Egyptian high priest, Imhotep committed the ultimate sacrilege for love. After conspiring to murder Pharaoh, he watched his beloved Anck-su-namun take her own life. Desperate to resurrect her, he attempted to use forbidden ancient magic, only to be captured and condemned to the horrific Curse of Hom-Dai.
Entombed alive, he endured centuries of darkness until his accidental resurrection unleashed an ancient evil upon the modern world.
Imhotep commands supernatural powers, summons devastating plagues, manipulates the elements, and hunts those who disturb his rest. His ultimate goal remains unchanged: restore his lost love, no matter how many lives must be sacrificed.
But the battlefield has discovered the one weakness buried beneath all that power.
Love.
As the shadows shift, Imhotep hears a voice he has spent thousands of years longing to hear. A familiar face emerges through the darkness, promising him everything he has sacrificed his soul to reclaim.
Yet something is wrong.
The battlefield twists the memory, turning devotion into desperation and hope into suspicion. Is this truly Anck-su-namun, or is his greatest desire being used against him?
For an immortal priest who has conquered death itself, the cruelest punishment may be forcing him to question whether the love driving him forward is realβor merely another curse.
π₯ 3rd Place β Patrick Bateman
American Psycho | James Quick
Patrick Bateman is the picture of perfection: wealthy, handsome, meticulously groomed, and obsessed with designer clothing, expensive restaurants, physical fitness, and an elaborate skincare routine.
Beneath that polished exterior lies a deeply disturbed man whose apparent double life involves brutal acts of torture and murder. Yet the reality of his crimes remains shrouded in ambiguity, leaving the line between his actions and his possible hallucinations dangerously uncertain.
Bateman believes himself superior to the people around him. He measures worth through appearance, status, money, and power. His carefully constructed identity is the armor protecting him from a world he struggles to understand.
But what happens when the battlefield takes away the one thing he cannot live without?
Control.
Suddenly, the faces surrounding him begin to change. His reflection looks unfamiliar. The people he despises appear to be laughing at him, and voices from his past question his intelligence, his masculinity, and his carefully maintained image.
Worse still, he cannot determine whether any of it is real.
For a man whose greatest fear may be that he is insignificant, ordinary, or completely unseen, the battlefield creates a psychological prison with no obvious exit.
Bateman has always wanted to be the person holding the knife.
Now, he must decide whether the monster staring back at him is someone he can controlβor someone he has never truly understood.
βοΈ 4th Place β The Leprechaun
Lubdan | Shaun
Small in stature but enormous in malice, Lubdan is a vengeful, murderous creature whose obsession with his stolen or threatened gold has fueled countless bloody rampages.
Dressed in traditional green Irish attire, with red hair, rotten teeth, and green blood, the Leprechaun possesses dark magic capable of teleportation, levitation, shapeshifting, illusions, and reality manipulation. His supernatural strength, near-immortality, and ability to reattach severed body parts make him extraordinarily difficult to destroy.
He may grant wishes through his treasured gold coins, but his gifts almost always come with a deadly twist.
He enjoys strong alcohol, smoking his pipe, eating bugs, shining shoes, and punishing anyone foolish enough to touch his treasure.
But for all his magical power, the Leprechaun has one obsession that can override everything else.
His gold.
When the battlefield begins changing, Lubdan discovers that his treasure has vanished. In its place are empty chests, mocking laughter, and footprints leading into the shadows.
Then he sees another figure carrying his gold.
A thief.
A rival.
Perhaps even someone he once trusted.
His temper erupts. His magic twists the battlefield, and every shadow becomes a potential enemy. But the more he attacks, the more the illusion multiplies, surrounding him with endless versions of the one thing he cannot tolerate: someone else possessing what belongs to him.
For a creature who has survived centuries through cunning and cruelty, greed may finally become the trap he cannot escape.
And if the battlefield can convince Lubdan that everyone is after his gold, it may not need to defeat him at all.
It may only need to let his paranoia do the work.
β‘ WHEN THE HUNT BECOMES A NIGHTMARE
Four monsters have risen to the top, but none of them can afford to believe that reaching the final four makes them safe.
The Creeper hunts by instinct. Imhotep is driven by a love that refuses to die. Patrick Bateman clings to an identity that may be crumbling before his eyes. And the Leprechaun would rather destroy everything than surrender his treasure.
Each has a weakness.
Each has a fear.
And every one of them has something the battlefield can use against them.
As the nightmare deepens, the monsters begin turning on one another. A whisper becomes an accusation. An illusion becomes a threat. A threat becomes a fight.
The battlefield doesn't care who started the violence. It only cares who survives it.
Because this Halloween, the monsters aren't simply competing against twenty players.
They're competing against the darkest parts of themselves.
And when the final screams fade, only one question will remain:
When monsters become their own worst enemies, who is left standing?
π THE HORROR CONTINUES... π
Hollis Stampede Open Daily β’ 9:00 AM to 2:00 AM
π Halloween Horror Battles
Sundays β’ 7:00 PM
Thursdays β’ 8:00 PM
Heroes will rise.
Villains will strike.
Monsters will hunt.
Every battle matters.
And in Halloween Horror...
you never know what is waiting in the dark. ππ»